undo and redo adding new cropper library as it had a .git config from the original project
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64
library/cropperjs/examples/crop-on-canvas.html
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64
library/cropperjs/examples/crop-on-canvas.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="x-ua-compatible" content="ie=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
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<title>Cropper.js</title>
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<link rel="stylesheet" href="../dist/cropper.css">
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<style>
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.container {
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max-width: 640px;
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margin: 20px auto;
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}
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img {
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max-width: 100%;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<h1>Crop on canvas with Cropper</h1>
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<h3>Image</h3>
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<div class="img-container">
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<img id="image" src="../docs/images/picture.jpg" alt="Picture">
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</div>
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<h3>Canvas</h3>
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<div class="img-container">
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<canvas id="canvas"></canvas>
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</div>
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</div>
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<script src="../dist/cropper.js"></script>
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<script>
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function start() {
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var width = this.offsetWidth;
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var height = this.offsetHeight;
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var cropper;
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canvas.width = width;
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canvas.height = height;
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canvas.getContext('2d').drawImage(
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this,
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0, 0, this.naturalWidth, this.naturalHeight,
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0, 0, width, height
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);
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cropper = new Cropper(canvas);
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}
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window.addEventListener('DOMContentLoaded', function () {
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var canvas = document.getElementById('canvas');
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var image = document.getElementById('image');
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if (image.complete) {
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start.call(image);
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} else {
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image.onload = start;
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}
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});
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</script>
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</body>
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</html>
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